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2

?Some problems I have with coin system

Asked by
yoavstr 52
6 years ago

I have some questions for a game that I'm making and I wanted to put all of them in one place so it may be a bit messy. I'm a beginner at lua so I may have some dumb mistakes. If you misunderstood something tell me and I'll try to explain it better.


I'm making an obby game. I want to add coins around the map that when players collects them and get some cash. To spawn the coins I got a coin model in the Replicated Storage and when a player joins I use a function in local script in the StarterGui to Clone the coin.

local flr = Instance.new("Folder", game.Workspace)
flr.Name = "Coins"

function SpawnCoins(pos, num)

--Define variables.
    local coin = game.ReplicatedStorage.Coin:Clone()
    coin.Parent = flr
    coin.Anchored = true
    coin.Name = "Coin"..num

--Spawn coin.
    coin.Position = pos
end


game.Players.PlayerAdded:Connect(SpawnCoins(Vector3.new(-20.192,2.943,1.5),1))
game.Players.PlayerAdded:Connect(SpawnCoins(Vector3.new(-20.192,2.943,-5.5),2))
game.Players.PlayerAdded:Connect(SpawnCoins(Vector3.new(-20.192,2.943,-11.5),3))
game.Players.PlayerAdded:Connect(SpawnCoins(Vector3.new(-20.192,2.943,-17.5),4))
game.Players.PlayerAdded:Connect(SpawnCoins(Vector3.new(-20.192,2.943,-23.5),5))


When the game starts it shows me an error for each line of: game.Players.PlayerAdded:Connect(SpawnCoins(Vector3.new(x,y,z) in the Output: Attempt to connect failed: Passed value is not a function

It still works but I would like to fix it.


Since I'm using Local Scripts to control the coins (spinning and floating) the scripts are in the StarterGui. Because of it I have to create the scripts for each coin because I have multiple models called "Coin" and one function can't handle all of them (as far as I know). To fix the problem I'm giving each coin a number (Coin1, Coin2 etc...), so I need different script for each coin. **My question is if there's a faster way to do this? **


In order to make it that when a player collects a coin it will be removed for him but not for the other players I've enabled Filtering and I'm creating the gold coins using a Local Script in the StartGui.

I've got a problem, when a player collects a coin the coin disappears for all the players. (I've tested it in a local server with 2 Players)

This is the code that removes the coin and call the remote function to give the money, Most of the code down here wasn't wrote by me, it's from a coin model from the assets store (It's in a local script):

local coin = game.Workspace:WaitForChild("Coins"):WaitForChild("Coin1")
function onTouched(part)
    local h = part.Parent:findFirstChild("Humanoid")
    if (h~=nil) then
        local thisplr = game.Players:findFirstChild(h.Parent.Name)
        if (thisplr~=nil) then
            local stats = thisplr:findFirstChild("leaderstats")
            if (stats~=nil) then
                local score = stats:findFirstChild("Cash")
                if (score~=nil) then
                    print("work")
                end
            end
        end
        coin:Remove()
    end
end

coin.Touched:connect(onTouched)

Another problem I have is that when I call the Remote Function (when I've used print() it worked) the script doesn't remove the coin.

Thanks ahead

0
Could you please organize your issue into one paragraph? outlook1234567890 115 — 6y
0
What’s with wrapping your if statements in brackets and the deprecated code? User#19524 175 — 6y

1 answer

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0
Answered by
thesit123 509 Moderation Voter
6 years ago

I am lazy to explain :)

There were some probably with your first script, and I fixed it:

local flr = Instance.new("Folder", game.Workspace)
flr.Name = "Coins"

local Spawns = {
    Vector3.new(-20.192,2.943,1.5),
    Vector3.new(-20.192,2.943,-5.5),
    Vector3.new(-20.192,2.943,-11.5),
    Vector3.new(-20.192,2.943,-17.5),
    Vector3.new(-20.192,2.943,-23.5)
}


game.Players.PlayerAdded:Connect(function()
    for num,pos in pairs(Spawns) do

        --Define variables.
        local coin = game.ReplicatedStorage.Coin:Clone()
        coin.Parent = flr
        coin.Anchored = true
        coin.Name = "Coin"..num

        --Spawn coin.
        coin.Position = pos
    end
end)

and your second one, also fixed:

while wait() do
    local Coins = game.Workspace:WaitForChild("Coins"):GetChildren()
    for i,v in pairs(Coins) do
        v.Touched:Connect(function(part)
            if part.Parent:FindFirstChild("Humanoid") then
                local thisplr = game.Players:FindFirstChild(part.Parent.Name)
                if thisplr then
                    local stats = thisplr:FindFirstChild("leaderstats")
                    if stats then
                        local score = stats:FindFirstChild("Cash")
                        if score then
                            print("work")
                        end
                    end
                end
                v:Destroy()
            end
        end)
    end
end
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