1 | values = { "3298135" , "9218581" , "4039018" , "6012616" , nil } |
2 | if Game.StarterGui.GUI.Frame.Unlocked.Value = = true then |
3 | for _,v in pairs (values) do |
4 | script.Parent.Text = v |
5 | wait( 0.2 ) |
6 | end |
7 | script.Parent.Text = script.Parent.Lol.Value |
I am trying to make a system that goes through the numbers for the text, and then makes *script.Parent.Lol.Value * the Text.
I don't think you need a "nil" at the end of your table 'values'.