values = {"3298135","9218581","4039018","6012616",nil} if Game.StarterGui.GUI.Frame.Unlocked.Value==true then for _,v in pairs(values) do script.Parent.Text=v wait(0.2) end script.Parent.Text=script.Parent.Lol.Value
I am trying to make a system that goes through the numbers for the text, and then makes *script.Parent.Lol.Value * the Text.
I don't think you need a "nil" at the end of your table 'values'.