Hi,
I've been working freelance on new opensource technology for war clans to use; however, I've also stumbled upon problems while trying to instill new habits in myself. I attempted playing around with methods for compact code and more dynamic tables, but every-time I hit play-test using the code below server-side, it crashes.
local terminal = { Safe = false; Stability = 1000, -- time before win Rollback = 2; ServerElapsed = 3600; ------------ StatusChange = function(self, planted) self.Safe = (not planted) while (self.Safe == (not planted) and wait()) do self.Stability = (self.Stability < 1000 and self.Stability + (self.Safe and self.Rollback or -1)) print('Timer:', self.Stability) if (self.ServerElapsed <= 0 or self.Stability <= 1000) then self.Stability = 1000 break end wait(1) end print('Bomb has been', (planted and 'planted' or 'defused')) end, }; terminal:StatusChange(true)
I've narrowed it down to this line right here:
self.Secure = (not planted)
So does this mean I can't set previous values in a table through a method? I'm really confused and would appreciate help!