I used the Plugin that automaticly makes the group collision, the only thing I need to change is the number of the part, I need help as this is not working.
game.Players.PlayerAdded:Connect(function(plr) plr.CharacterAdded:Connect(function(char) for i,v in pairs(char) do if v:IsA("BasePart") then v.CollisionGroupId = 2 end end end) end)
The default collision group id is 0. That means that you probably have to change your collision group id to 1 instead of 2.
I found the issue, I forgot to get the children of the char and It was just a object value. Here is what I did to fix it.
game.Players.PlayerAdded:Connect(function(plr) plr.CharacterAdded:Connect(function(char) for i,v in pairs(char:GetChildren()) do if v:IsA("BasePart") then v.CollisionGroupId = 2 end end end) end)