I wanted the player data to save when they leave the game but it was not working so I added a pcall and I am getting no response from it.
local Data = game:GetService("DataStoreService"):GetDataStore("PlayerDataV0") local prefix = "user_" game.Players.PlayerAdded:Connect(function(player) local leaderstats = Instance.new("Model") leaderstats.Name = "leaderstats" leaderstats.Parent = player local cash = Instance.new("IntValue") cash.Name = "Cash" cash.Value = 0 cash.Parent = leaderstats local size = Instance.new("NumberValue") size.Name = "Size" size.Value = 1.07 size.Parent = leaderstats local rebirths = Instance.new("NumberValue") rebirths.Name = "Rebirths" rebirths.Value = 0 rebirths.Parent = leaderstats local plrData = Data:GetAsync(prefix..tostring(player.UserId)) if plrData then cash.Value = plrData[1] or 0 size.Value = plrData[2] or 1.07 rebirths.Value = plrData[3] or 0 else Data:SetAsync(prefix..tostring(player.UserId),{ cash.Value, size.Value, rebirths.Value }) end end) game.Players.PlayerRemoving:Connect(function(player) warn("Saving Data...") local function saveData() Data:SetAsync(prefix..tostring(player.UserId),{ player.leaderstats.Cash.Value, player.leaderstats.Size.Value, player.leaderstats.Rebirths.Value }) end local success, message = pcall(saveData) if success then warn("Successfully saved "..player.Name.."'s data!") else warn("An error ccurred: "..message) end end)