I made this touch-gamepass vip door and whenever I touch it it says "this item is currently not for sale. your account has not been charged" How is this possbile if my gamepass * is* actually for sale?
ItemID = (4765283) OpenTime = 2 OpenTrans = 0.5 CloseTrans = 0 BuyGUI = true KillOnTouch = false ----------------------------------------------------------------------------------------------- Door = script.Parent Serv = game:GetService("BadgeService") MServ = game:GetService("MarketplaceService") if not _G.Players then _G.Players = {[ItemID] = {}} elseif not _G.Players[ItemID] then _G.Players[ItemID] = {} end Table = _G.Players[ItemID] function CheckPlayer(player2) for i = 1,#Table do if Table[i] == player2 then return true end end return false end Door.Touched:connect(function(hit) if game.Players:GetPlayerFromCharacter(hit.Parent) then player = game.Players:GetPlayerFromCharacter(hit.Parent) if Serv:UserHasBadge(player.userId,ItemID) or CheckPlayer(player) then Door.CanCollide = false Door.Transparency = OpenTrans wait(OpenTime) Door.CanCollide = true Door.Transparency = CloseTrans else Door.CanCollide = true Door.Transparency = CloseTrans if BuyGUI == true then MServ:PromptPurchase(player,ItemID) h = player.Character:FindFirstChild("Humanoid") if h then h.WalkSpeed = 0 end local con con = MServ.PromptPurchaseFinished:connect(function(ply,asset,purch) if ply == player and asset == ItemID then con:disconnect() if purch then if h then h.WalkSpeed = 16 end table.insert(Table,player) elseif KillOnTouch == true then Door.CanCollide = true Door.Transparency = CloseTrans player.Character:BreakJoints() end end end) elseif KillOnTouch == true then Door.CanCollide = true Door.Transparency = CloseTrans player.Character:BreakJoints() end end end end)
You already have the gamepass. Gimme more info if i'm not correct.
I checked that game pass (https://www.roblox.com/game-pass/4765283/-). It's not for sale.