player = game.Players.LocalPlayer playerinWorkspace = player.Character.Name function addStat(x) if player.Stats.Value > 0 then if x == "Strength" then player.Stats.Strength.Value = player.Stats.Strength.Value + 1 script.Parent.Parent.Information.STR.Text = "STR: " .. tostring(player.Stats.Strength.Value) elseif x == "Agility" then player.Stats.Agility.Value = player.Stats.Agility.Value + 1 script.Parent.Parent.Information.AGI.Text = "AGI: " .. tostring(player.Stats.Agility.Value) elseif x == "Intelligence" then player.Stats.Intelligence.Value = player.Stats.Intelligence.Value + 1 script.Parent.Parent.Information.INT.Text = "INT: " .. tostring(player.Stats.Intelligence.Value) elseif x == "Defense" then player.Stats.Defense.Value = player.Stats.Defense.Value + 1 script.Parent.Parent.Information.DEF.Text = "DEF: " .. tostring(player.Stats.Defense.Value) elseif x == "Vitality" then player.Stats.Vitality.Value = player.Stats.Vitality.Value + 1 script.Parent.Parent.Information.VIT.Text = "VIT: " .. tostring(player.Stats.Vitality.Value) elseif x == "Dexterity" then player.Stats.Dexterity.Value = player.Stats.Dexterity.Value + 1 script.Parent.Parent.Information.DEX.Text = "DEX: " .. tostring(player.Stats.Dexterity.Value) end end script.Parent.statPoints.Text = "Status Points: " .. tostring(player.Stats.Value) end function onStart() script.Parent.statPoints.Text = "Status Points: " .. tostring(player.Stats.Value) script.Parent.Parent.Information.STR.Text = "STR: " .. tostring(player.Stats.Strength.Value) script.Parent.Parent.Information.AGI.Text = "AGI: " .. tostring(player.Stats.Agility.Value) script.Parent.Parent.Information.INT.Text = "INT: " .. tostring(player.Stats.Intelligence.Value) script.Parent.Parent.Information.DEF.Text = "DEF: " .. tostring(player.Stats.Defense.Value) script.Parent.Parent.Information.VIT.Text = "VIT: " .. tostring(player.Stats.Vitality.Value) script.Parent.Parent.Information.DEX.Text = "DEX: " .. tostring(player.Stats.Dexterity.Value) end script.Parent.addStr.MouseButton1Click:connect(addStat("Strength")) script.Parent.addAgi.MouseButton1Click:connect(addStat("Agility")) script.Parent.addInt.MouseButton1Click:connect(addStat("Intelligence")) script.Parent.addDef.MouseButton1Click:connect(addStat("Defense")) script.Parent.addVit.MouseButton1Click:connect(addStat("Vitality")) script.Parent.addDex.MouseButton1Click:connect(addStat("Dexterity")) player.CharacterAdded:connect(onStart)
Parameters doesn't work as intended?
For lines 39 to 44, you should connect the events in an anonymous function like this:
script.Parent.addStr.MouseButton1Click:Connect(function() addStat('Strength') end) script.Parent.addAgi.MouseButton1Click:Connect(function() addStat('Agility') end) script.Parent.addInt.MouseButton1Click:Connect(function() addStat('Intelligence') end) script.Parent.addDef.MouseButton1Click:Connect(function() addStat('Defense') end) script.Parent.addVit.MouseButton1Click:Connect(function() addStat('Vitality') end) script.Parent.addDex.MouseButton1Click:Connect(function() addStat('Dexterity') end)