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Invoking/Calling Functions in module scripts using the Command Bar ?

Asked by 6 years ago

Workspace:

game -- Workspace ---- Colours ------ ModuleScript

local Module = {}

function Module.CreateValues()
    local Wisdom = Instance.new("NumberValue")
    Wisdom.Value = 5
    Wisdom.Name = 'Wisdom'
    Wisdom.Parent = script.Parent

    local Bounty = Instance.new("NumberValue")
    Bounty.Value = 5
    Bounty.Name = 'Bounty'
    Bounty.Parent = script.Parent

    local Might = Instance.new("NumberValue")
    Might.Value = 5
    Might.Name = 'Might'
    Might.Parent = script.Parent

    local Culture = Instance.new("NumberValue")
    Culture.Value = 5
    Culture.Name = 'Culture'
    Culture.Parent = script.Parent

    local Balance = Instance.new("NumberValue")
    Balance.Value = 5
    Balance.Name = 'Balance'
    Balance.Parent = script.Parent

    local Marauders = Instance.new("NumberValue")
    Marauders.Value = 5
    Marauders.Name = 'Marauders'
    Marauders.Parent = script.Parent

    local Privateers = Instance.new("NumberValue")
    Privateers.Value = 5
    Privateers.Name = 'Privateers'
    Privateers.Parent = script.Parent
end

function Module.DrawCard()
    local Random = math.random(1,7)

-- Creating a Switch-Case
    local Factions =
    {
        [1] = 'Wisdom',
        [2] = 'Bounty',
        [3] = 'Might',
        [4] = 'Culture',
        [5] = 'Balance',
        [6] = 'Marauders',
        [7] = 'Privateers',
    }
    print(Factions[Random])
    script.Parent.Factions[Random].Value = -1
end

function Module.Regenerate()
-- Remember that Folder is actually Colours ;3
    local Folder = script.Parent
    Folder.Wisdom.Value = 5
    Folder.Bounty.Value = 5
    Folder.Might.Value = 5
    Folder.Culture.Value = 5
    Folder.Balance.Value = 5
    Folder.Marauders.Value = 5
    Folder.Privateers.Value = 5
end

return Module

Whenever I invoke the module's functions with:

local InvokeFunction = require(game.Workspace.Colours.ModuleScript); InvokeFunction. Module.CreateValues()

It reports with

local InvokeFunction = require(game.Workspace.Colours.ModuleScript); InvokeFunction. Module.CreateValues():1: attempt to index field 'Module' (a nil value)

Why is that? How can I use the command bar to call/invoke functions defined in a module script?

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InvokeFunction.CreateValues() SulaymanArafat 230 — 6y

1 answer

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Answered by
Delude_d 112
6 years ago
---InvokeFunction.CreateValues()
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