I was making a script in which a spawned object follows the mouse. This is in a while loop:
wait(.1) mousepointto = mouse.Hit.p brick.CanCollide = false brick.Anchored = true brick.Position = Vector3.new(mousepointto.X,mousepointto.Y+(brick.Size.Z)/2,mousepointto.Z)
For some reason the brick hovers above the ground that the mouse is over and keeping my mouse on the same spot will make the brick go toward the mouse and player camera and up off of the place the mouse is over. How do I have the mouse ignore the brick as an object?