So I have a script that does this Local Script (TextBox)
face.FocusLost:connect(function(enterpressed) if enterpressed then if face.Text ~= "" and face.Text ~= " " then event:FireServer(char:FindFirstChild("Head"), "ChangeFace", "rbxassetID://"..face.Text) end end end)
ServerScript
game.ReplicatedStorage.ClothingGUI.OnServerEvent:connect(function(dp,p,et,ID) if et == "ChangeFace" then p.face.Texture = ID p.face.Texture = p.face.Texture end
The script doesn't change the ID of the face because it is the wrong type of asset, it is expecting a decal, and is getting a RBX asset. The question I have is how can you change the formatting type, since when I run this script and put in a face, it simply leaves my face blank since it is the wrong format.