The weapon appears on studio but not on the game itself when it is cloned to the character
EDIT: Here is my equip script
player = game.Players.LocalPlayer playerinWorkspace = player.Character.Name inventory = script.Parent.Parent inv_shown = false local itemtoReplace function replace() local item = script.Parent.theItem.Value print(itemtoReplace) if item then if item.itemEquipped.Value == true then print("This is already equipped") else if item.itemType.Value == "Weapon" then for j,k in pairs(player.Equip:GetChildren()) do if k.itemType.Value == "Weapon" then local itemName = k.Name k:Destroy() end end wait() print("lmao1") local itemtoEquip = item:Clone() itemtoEquip.Parent = player.Equip item.itemEquipped.Value = true itemtoReplace.itemEquipped.Value = false itemtoReplace = item end end end end function itemEquip() local item = script.Parent.theItem.Value if item then if item:findFirstChild("itemLevel") then if player.Stats.Lvl.Value < item.itemLevel.Value then print("Put Errror Here") end end local found_wep = false if item:findFirstChild("itemType") then if item.itemType.Value == "Weapon" then for j,k in pairs(player.Equip:GetChildren()) do if k.itemType.Value == item.itemType.Value then found_wep = true end end for j,k in pairs(player.Character:GetChildren()) do if k.ClassName == "Tool" then if k.itemType.Value == item.itemType.Value then found_wep = true end end end if found_wep == false then item.itemEquipped.Value = true itemtoReplace = item local clon = item:Clone() clon.Parent = player.Equip itemtoReplace = item script.Parent.Visible = false else print("Replace? Message") replace() script.Parent.Visible = false end end end end function Throw() local item = script.Parent.theItem.Value if item:findFirstChild("itemType") then if item.itemType.Value == "Weapon" then for j,k in pairs(player.Equip:GetChildren()) do if k.itemType.Value == item.itemType.Value then k:Destroy() item:Destroy() script.Parent.Visible = false end end end end end script.Parent.Equip.MouseButton1Click:connect(itemEquip) script.Parent.Throw.MouseButton1Click:connect(Throw)
tried manually copying a working weapon into inventory and it works fine but using scripts to copy a weapon from the lighting to the inventory makes it broken
Is this a LocalScript? If it is, and the game is Experimental Mode is off, then that's the problem. If you don't know what I mean, try searching on the internet. Tutorials on RemoteEvents and RemoteFunctions are everywhere.