game.ReplicatedStorage.RemoteEvent.OnServerEvent:Connect(function(playerJ) for i,v in pairs(game.Players:GetChildren()) do local ptclone = game.ServerStorage.PlayerTemplate:Clone() ptclone.Name = playerJ.Name ptclone.PlayerName.Text = playerJ.Name ptclone.Parent = v.PlayerGui.ScreenGui.MainMenu.Multiplayer.Players end end)
PlayerTemplate is the TextLabel template for each player that joins.
When I started a Test Server with 4 players this is what each player saw:
Player 1: -- everybody
Player 2: -- Player 2, Player 3, Player4
Player 3: -- Player 3, Player 4
Player 4: -- Player 3, Player 4
I am certain that the error is in this bit of code but I can't figure out what's going on, help is much appreciated!
Locked by User#19524
This question has been locked to preserve its current state and prevent spam and unwanted comments and answers.
Why was this question closed?