I've tried the fading several different ways, but it just pops away. Like I destroy it before the fade.
Also, the tweening, it's not smooth. It just pops like I changed the Visible property
a = game.Lighting.Welcome_GUI game.Players.PlayerAdded:connect(function(p) p:WaitForChild("PlayerGui") a:clone().Parent = p.PlayerGui wait(2) p.PlayerGui.Welcome_GUI.ImageLabel:TweenPosition(UDim2.new(0,0,0,0),"Out","Quad",.99) repeat p.PlayerGui.Welcome_GUI.ImageLabel.ImageTransparency = p.PlayerGui.Welcome_GUI.ImageLabel.ImageTransparency + 0.1 wait(0.01) until p.PlayerGui.Welcome_GUI.ImageLabel.ImageTransparency == 1 p.PlayerGui.Welcome_GUI:Destroy() end)
The way I fade is, with a loop.
a = game.Lighting.Welcome_GUI game.Players.PlayerAdded:connect(function(p) p:WaitForChild("PlayerGui") a:Clone().Parent = p.PlayerGui wait(2) p.Playergui.WelcomeGUI.ImageLabel:TweenPosition(UDim2.n.ew(0,0,0,0),"Out","Quad", 0.99) for i=1, 10 do p.PlayerGui.Welcome_GUI.ImageLabel.ImageTransparency = p.PlayerGui.Welcome_GUI.ImageLabel.ImageTransparency + 0.1 end p.PlayerGui.Welcome_GUI:Destroy() end)
This may have some minor typos, I reccomend retyping this just to make sure :P