I would like the wedge to be replaced with all the parts which are in a model. How could i refer to multiple parts in a model?
local toggle = false local ForceStop = -50 local StartForce = -5000 script.Parent.Wedge.Touched:connect(function(hitPart) if toggle == false then toggle = true if hitPart == game.Workspace.Block or hitPart.Parent:FindFirstChild('Humanoid')then local force = Instance.new("BodyForce") force.Parent = hitPart for i = 1,100 do force.Force = Vector3.new(0,0,StartForce)-Vector3.new(0,0,i*ForceStop) wait(0.01) end end end end) script.Parent.TouchEnded:connect(function(hitPart) if hitPart:FindFirstChild('BodyForce') then hitPart.BodyForce:Destroy() end toggle = false end)
Just simply use :GetChildren(), like this: (Unrecommended)
local AllOfTheParts = Model:GetChildren()
Or this: (Recommended)
for i,v in pairs(Model:GetChildren()) do --Your code here, v is the reference of all the parts inside of the model. --Example code: --[[ local BodyForce = Instance.new("BodyForce") BodyForce.Parent = v --]] --You don't have to do anything else, just treat v like a single part, the for loop will run the code for all of the objects found in the model. end
So, in this case, we are not exactly sure if there are more children inside this Model and if there are other Model's inside this model so we should be using :GetDecendants()
.
**What is the difference between :GetDecendants()
and :GetChildren()
? **
:GetChildren()
get's the Children of an object regardless of if there are more children inside those children's meaning that if there are more parts inside parts or parts inside models, it wouldn't get that.
:GetDecendants()
on the other hand, get's every single Instance inside the object you are referring to. This is more recommended in this case to be safer since we are not sure if it's really all parts.
So:
for _, Instance in pairs(YourModel:GetDecendants()) do if Instance:IsA('BasePart') then -- do something note that Instance is every part so you do it to Instance you do it to all end end
As you can see, I used :IsA()
to separate and group each item individually, this way, only Parts will be affected.
Hopefully, this helped you.
Best of luck developer!