I am making a game where I want the mesh parts of a character to be forced to be something in particular, but I have no clue how to do it without running into that error.
I have investigated and remember seeing a post saying you could fix it by doing;
char.Humanoid:BuildRigFromAttachments()
But I have just done it again and I completely forgot how to use it and have lost the post. Any help would be appreciated.
The MeshId
property cannot be written from scripts. They are .fbx
files which can only be imported from computers in your file explorer, and there is no way to script write MeshId
s because of this.