Kind of embarrassing how simple the question is but when it comes to vectors and Cframe, they're my worst area of expertise. Thanks for the help.
Put this in a part
1 | script.Parent.Orientation = Vector 3. new( 0 , 0 ,- 180 ) |
In a script in the part:
script.Parent.Orientation = Vector3.new(x,y,z)
x,y,z stand for the new rotation (probably 0,180,0)
1 | workspace.Flip.CFrame = workspace.Flip.CFrame * CFrame.Angles(math.rad( 180 ), 0 , 0 ) -- use math.rad for every angle |