i made a animation for a tool. when playing it it dosen't move my animated part, only the head (that is animated too) only moves
Tool = script.Parent local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local hum = char:WaitForChild("Humanoid") local animation = Tool["insert-2"] local animation2 = Tool["insert-1"] local AnimTrack2 = hum:LoadAnimation(animation) Tool.Activated:connect(function(mouse) AnimTrack2:Play() end) Tool.Unequipped:connect(function() AnimTrack2:Stop() end)
When using tools, the animation to hold up the right arm overwrites your own animation if it has a low priority. To solve this, change the AnimationPriority to action (the highest priority):
AnimTrack2.Priority = Enum.AnimationPriority.Action