I thought I knew how to make a brick change size, based off of CFrame, but I guess not.
(Like it can re-size through a wall or something)
Here is what I tried:
(Note all variables are defined earlier in the script)
for i=1,25 do wait() door1.Size=door1.Size-CFrame.new(.1,0,0) door2.Size=door2.Size-CFrame.new(.1,0,0) end
Thanks!
Try Vector3, it would help alot.
This is what Vector3 is( I believe you know it)
Vector3.new(x,y,z) -- Coordinate's of Roblox Game Engine since it is 3D, z was added.
So this how it would look in the script
for i = 1,1 do wait() door1.Size = door1.Size - Vector3.new(0.1,0,0) end
That is an example and should help you out.
+1 if helped :P.