PrimaryPart.Size = PrimaryPart.Size+Vector3.new(0,.1,0) PrimaryPart.Position = PrimaryPart.Position+Vector3.new(0,-.1,0)
I have been using this, trying to make the part grow but hold its position but I cant figure it out. I also have the issue that the part grows on both sides which is annoying.
local Part = game.Workspace.Part local size = 2 local time = 0.5 local desiredsize = Vector3.new(10, 10, 10) repeat Part.Size = Part.Size + Vector3,new(size, size, size) Part.Position = Part.Position + Vector3.new(0, size / 2, 0) wait(time) until Part.Size == desiredsize end