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How can this _G. Work?

Asked by 10 years ago
        local innocent  = {}

        local players = game.Players:GetPlayers()
        _G.murderer = players[math.random(#players)].Name
        _G.sheriff = players[math.random(#players)].Name
        for i,v in pairs(players) do 
            if v.Name ~= sheriff and v.Name ~= murderer then 
                _G.table.insert(innocent, v.Name)
            end
        end

        print("MURDERER: "..murderer,"SHERIFF: "..sheriff, "INNOCENTS: "..table.concat(innocent,", "))

Ok this will pretty much just pick random murder, sheriff and make the rest innocents

while true do
    if _G.player.Name == _G.murder.Name then
        script.Parent.Text = "MURDERER"
        script.Parent.TextColor3 = Color3.new(255,0,0)
    elseif _G.player.Name == _G.sheriff.Name then
        script.Parent.Text = "SHERIFF"
        script.Parent.TextColor3 = Color3.new(0,0,255)
    elseif _G.player.Name == _G.innocent.Name then
        script.Parent.Text = "INNOCENT"
        script.Parent.TextColor3 = Color3.new(0,255,0)
    end
end

This is in a GUI TextLabel, and I want it to check the other script to see if the player is murder, sheriff or innocent. Whatever they are, it chnages the text to their role.

So, I have tried using the _G. thingy to get the scripts to use each others code, but this dosent work. Anyone got an Idea of what I am doing wrong?

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Answered by
M39a9am3R 3210 Moderation Voter Community Moderator
10 years ago
_G.innocent  = {}

local players = game.Players:GetPlayers()
_G.murderer = players[math.random(#players)].Name
_G.sheriff = players[math.random(#players)].Name
for i,v in pairs(players) do 
    if v.Name ~= _G.sheriff and v.Name ~= _G.murderer then 
        table.insert(_G.innocent, v.Name) --_G. Is a global tag, so it shouldn't be before a function, but it has to be before the tag name.
    end
end

print("MURDERER: ".. _G.murderer,"SHERIFF: ".. _G.sheriff, "INNOCENTS: "..table.concat(_G.innocent,", "))
while true do
wait() --You'll crash you game if you don't add that.
    if player.Name == _G.murder then --The value was already a string. And you don't have to put the global tag for the player's name.
        script.Parent.Text = "MURDERER"
        script.Parent.TextColor3 = Color3.new(255,0,0)
    elseif player.Name == _G.sheriff then
        script.Parent.Text = "SHERIFF"
        script.Parent.TextColor3 = Color3.new(0,0,255)
    elseif player.Name == _G.innocent then --Error might occur here because you're comparing a player's name to a table.
        script.Parent.Text = "INNOCENT"
        script.Parent.TextColor3 = Color3.new(0,255,0)
    end
end
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don't work? It still picks the players to be murder, innocent, sheriff, but dosent make the text pop up? NinjoOnline 1146 — 10y
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