I have no idea how to rotate a model with a script? Is it done the same way as a brick or not? I have little time let until I ave to release a game, and need to finish. All help appreciated.
Well, it's not exactly the same as a brick.
a = game.Workspace.Model:GetChildren() for i,v in pairs(a) do z = 0 repeat v.Rotation = v.Rotation + Vector3.new(0.1, 0, 0) wait(0.01) z = z+1 until z == 40 --Smooth rotation end
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