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How do I rotate a player's torso?

Asked by 6 years ago

I've been trying to rotate a player's torso. I've tried Torso and HumanoidRootPart. When I use CFrame it says Vector3 expected but when I use Vector3 it either glitches or kills the player.

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Answered by
amanda 1059 Moderation Voter
6 years ago

You can use CFrame.fromAxisAngle in order to create a rotation which can be combined with the current CFrame of the Torso.

local rotation = CFrame.fromAxisAngle(Vector3.new(0, 1, 0), math.rad(45))
Torso.CFrame = Torso.CFrame * rotation

The same can be done with HumanoidRootPart if you are dealing with R15 compatibility.

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How do I make a player face the same direction as a part with that method? AvionicScript 65 — 6y
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If you are trying to make the character face a part, you should instead use CFrame.new(pos, lookAt) amanda 1059 — 6y
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Torso.CFrame = CFrame.new(Torso.Position, Part.Position) amanda 1059 — 6y
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Thank you AvionicScript 65 — 6y
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Answered by
valchip 789 Moderation Voter
6 years ago

Just use Orientation.

Torso.Orientation = Vector3.New(x, y , z)
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.new() not .New() EpicMetatableMoment 1444 — 6y
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^^^ valchip 789 — 6y
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That way it kills the player.. AvionicScript 65 — 6y

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