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Chunk Loading Apocalypse Rising?

Asked by 6 years ago

Can someone give me ideas of how to create a chunk loading system? I am referring to the Apocalypse Rising game, where the game loads the part of the map you are in and when you get near the edge the game loads another part of the map only for your client so you do not have to waste resources on other parts that you are nowhere near.

I know how to make a loading screen to specific clients, so I tried to use that for a basis. The problem is that when I create a clone of the new section of map, I don't know where to parent the new map so it shows up on only the client that is near the map section's edge and no one else's (excluding the people that are already on the map)

Any points in the right direction would be helpful

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I think the StreamingEnabled property under Workspace has the functionality you're looking for. User#22644 0 — 6y
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That option gets me a lot closer for sure, but the downside is that local scripts may not work. The ideal for me is to have predefined chunks so I can script them almost like standalone places and have the local scripts work without having to publish and run it with different settings on the memory multiplier plugin that simulates low memory systems. fa_QURobloxXD 29 — 6y

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Answered by 6 years ago
Edited 6 years ago

This may help,

https://devforum.roblox.com/t/chunk-loading-system/111400

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