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My Filtering Enabled Respawn All Players Server Script Doesn't Work?

Asked by 6 years ago

This script is for a game i'm making and it works up until the respawning all script. I don't believe there are any errors. If you could tell me why it is working I would really appreciate it. It is a script in script server service.

MoreThan2PlayersValue = game.ReplicatedStorage.MoreThan2PlayersYN

if MoreThan2PlayersValue.Value == true then
    players = game:GetService("Players"):GetPlayers()
    randomPlayer = players[math.random(1, #players)]
    print("picked a random player")
end

for _,Player in pairs(game.Players:GetPlayers()) do
    --Looping through all players
    Player.TeamColor = BrickColor.new("Bright yellow")
    print("teamed all baghead")
end


TheSurvivor = randomPlayer
game.Players.TheSurvivor.TeamColor = BrickColor.new("Bright green")
print("teamed the survivor") 

for i,v in ipairs(game.Players:GetPlayers()) do
    v:LoadCharacter()
end
print("attempted to respawn all players!")

while wait(1) do
    if game.TheSurvivor.Humaniod.Health <= 0 then
        for _,Player in pairs(game.Players:GetPlayers()) do
            --Looping through all players
            Player.TeamColor = BrickColor.new("Bright blue")
        end
        game.ServerStorage.StartAfter2PlayersJoin:Clone()
        game.ServerStorage.StartAfter2PlayersJoin.Parent = game.ServerScriptService
        script.Parent:Destroy()
    end
end

(It makes it to the respawn part so I only need help on that part, I included the rest of the script just in case something in there is relevant to it not working.)

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line 20. ipairs? Why not just use pairs? It's possible that the script immediately runs into a nil value and stops loading every other player. BronzedMocha 60 — 6y

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Answered by 6 years ago
Edited 6 years ago

As bronzedmocha said, change ipairs to pairs.

In line 16-17, you need to use square brackets to index a variable.

local TheSurvivor = randomPlayer

game:GetService('Players')[TheSurvivor.Name]

You should use DataModel:GetService( Instance className ) to get services, rather than game.Service.

Instead of using game.Players, use game:GetService("Players").

Edit = You mentioned your script was a script in ServerScriptService, and script.Parent would be a reference to the service, and on line 33 you called the Instance:Destroy() method on the ServerScriptService. Services cannot be destroyed.

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Thanks a lot I finally got it working! xXGokyXx 46 — 6y
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