It will not save any data at all. It prints no errors at all.
-- Variables local Players = {}; local NumPlayers = #Players; local ReplicatedStorage = game:GetService("ReplicatedStorage"); local Assets = ReplicatedStorage:WaitForChild("Assets"); local Rounds = Assets:WaitForChild("Rounds"); local LavaRise = Rounds:WaitForChild("LavaRising"); local Stand = LavaRise:WaitForChild("Stand"); local PlayerStats = Assets:WaitForChild("Player_Stats"); local DataStoreService = game:GetService("DataStoreService"); local DataStore = DataStoreService:GetDataStore("MiniGamesV1"); local GameRounds = {"LavaRising",}; -- Functions/Main Game function addPlayer(Player) table.insert(Players,Player); end function removePlayer(Player) for i,v in pairs(Players) do if v == Player then table.remove(Players,v); end end local Stats = PlayerStats:FindFirstChild(Player.Name); Stats:Destroy(); end function chooseRound() local random = math.random(1,#GameRounds); local Picked = GameRounds[random]; return Picked; end function LavaRising(Map,Lava,Stands) end function Joined(Player) addPlayer(Player); -- Adds player to the table "Players" local Stats = Instance.new("Folder"); Stats.Name = Player.Name; Stats.Parent = PlayerStats; local Wins = Instance.new("NumberValue"); Wins.Name = "Wins"; Wins.Parent = Stats; Wins.Value = 0; local Coins = Instance.new("NumberValue"); Coins.Name = "Coins"; Coins.Parent = Stats; Coins.Value = 1000; local XP = Instance.new("NumberValue"); XP.Name = "XP"; XP.Parent = Stats; XP.Value = 0; local userdata; pcall(function() userdata = DataStore:GetAsync("!"..Player.userId); end) if userdata then warn("Got "..Player.Name.."'s data!"); Wins.Value = userdata.Wins; Coins.Value = userdata.Coins; XP.Value = userdata.XP; else warn(Player.Name.." has no saved data yet!"); end end function leave(Player) removePlayer(Player); -- Removes player from table "Players" local Stats = PlayerStats:FindFirstChild(Player.Name); local wins = Stats.Wins; local coins = Stats.Coins; local xp = Stats.XP; local StatTab = {Wins = wins.Value,Coins = coins.Value,XP = xp.Value}; local userdata; pcall(function() userdata = DataStore:GetAsync("!"..Player.userId); end) if userdata then DataStore:UpdateAsync("!"..Player.userId,StatTab); else DataStore:SetAsync("!"..Player.userId,StatTab); end end game.Players.PlayerAdded:Connect(Joined); game.Players.PlayerRemoving:Connect(leave);