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Player Owner script has a problem?

Asked by 5 years ago

My player owner script is when a player enters the game he/she has its own customization room. I test out the script when both players join the game mug1 value should be one of the players name and mug2 value should be one of the players name. However, mug1 always have a name from the first player but the second player mug2 doesn't have a name it's just blank. What am I doing wrong?


game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:wait() ----------------teleporting players home------------------- local v = player.Character local mug1 = game.workspace.MyCustom.ss1.Owner local mug2 = game.workspace.MyCustom.ss2.Owner ----------------- if player.Name == mug1.Value then mug1.Value = "" else local v = player.Character if mug1.Value == mug2.Value then mug1.Value = "" mug1.Value = v.Name end print("mug 1: "..mug1.Value) v.Torso.CFrame = workspace.MyCustom.ss1.s1.CFrame end ------------------------------------------------------------ if player.Name == mug2.Value then mug2.Value = "" else local v = player.Character if mug2.Value == mug1.Value then mug2.Value = "" mug2.Value = v.Name end print("mug 2: "..mug2.Value) v.Torso.CFrame = workspace.MyCustom.ss2.s1.CFrame end wait() end)

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