As the title says. I have no idea how Remotes work. How would they be used in an FE game?
Dunp your code in one of the events/callbacks
-- Server RemoteEvent.OnServerEvent:Connecg(function(player) -- Dump your code. Don’t put any events in here if the code was under an event. Just put -- under here! end)
Then from the opposite script:
-- Client RemoteEvent:FireServer()