Scripting Helpers is winding down operations and is now read-only. More info→
Ad
Log in to vote
0

How to stop remotes being fired too many times crashing server?

Asked by
trecept 367 Moderation Voter
5 years ago
Edited 5 years ago

There are a group of exploiters who are spamming my game's remotes and I'm guessing all the requests to the server make the server lag out and eventually crash. I don't know how to stop them from crashing my game's servers?

(I've tried stuff like the remote having a debounce)

0
That's like trying to prevent a DDoS attack. You can't. hiimgoodpack 2009 — 5y
0
So basically I have no power over exploiters crashing my servers? trecept 367 — 5y
0
A debounce should do the job... Maybe you're not using the debounce correctly? KingLoneCat 2642 — 5y
0
The thing is I don't think it's the debounce that helps, I think it's the fact that a request is sent to the server whether there's a debounce or not? trecept 367 — 5y

1 answer

Log in to vote
1
Answered by 5 years ago

are the remotes in replicatedstorage? if so, all players get affected. instead give players their own remotes. so the only remotes they can spam fire is their own thus lagging themselves out.

0
That would be a lot of scripting but I've decided on creating a remote that kicks a player when fired for now so when they try to fire all remotes it'll also kick them, but thanks trecept 367 — 5y
0
Not really! For example: If it’s a remote for a gun, put the remote under the gun! That way users get a copy of the remote and can only fire their own. User#19524 175 — 5y
0
This isn't correct, you're misunderstanding the problem. Avigant 2374 — 5y
Ad

Answer this question