There are a group of exploiters who are spamming my game's remotes and I'm guessing all the requests to the server make the server lag out and eventually crash. I don't know how to stop them from crashing my game's servers?
(I've tried stuff like the remote having a debounce)
are the remotes in replicatedstorage? if so, all players get affected. instead give players their own remotes. so the only remotes they can spam fire is their own thus lagging themselves out.