I know this is possible, since Deathrun 2 has it.
I already tried this:
plr = game.Players.LocalPlayer mouse = plr:GetMouse() mouse.KeyDown:connect(function(key) if key:byte() == 8 then wait(3) plr.Character.Humanoid.PlatformStand = true end end)
But all it does is create a sort of super jump button. Anyways, I could use some help.
I've been disliked too much for answering. This is my last answer. I hope this helps!
plr = game.Players.LocalPlayer plr.Character.Humanoid.PlatformStand = false mouse = plr:GetMouse() mouse.KeyDown:connect(function(key) if key:lower():byte() == 8 and plr.Character.Humanoid.PlatformStand == false then for i = 0, 1 do wait(3) plr.Character.Humanoid.PlatformStand = true plr.Character.Humanoid.PlatformStand = false end end end)
As you can see, waits not that reliable. Instead I mixed it up a bit changing to check if the players platformstand is false, and if it is, it runs a for loop that waits 3 seconds to run. For loops are much more reliable then waits, waits glitch out alot and are buggy.