I have a problem, I make a minigame style of game. (Not minigames but round system, teleporting and that stuff) I want all player teleported but it's only teleporting one player. To see what was the problem I made the test found down below. I then found out that it was a problem with the "for _,v in pairs(game.Players:GetChildren()) do" How do I fix this?
I made a simple gui Looking like this: https://gyazo.com/3dcad28da3dd2002c725c16e8883f546
In the LocalScript you find this:
script.Parent.MouseButton1Click:connect(function() for _,v in pairs(game.Players:GetChildren()) do local Players = {} table.insert(Players, v.Name) local texfortexlabel texfortexlabel = table.concat(Players, ", ") .. " are the current players in the game!" script.Parent.Parent.TextLabel.Text = texfortexlabel print(texfortexlabel) end end)
I made a 2 player server and this is what happens: https://gyazo.com/5c702263255955bb416a26a237afce53 There are 2 players in the game but it says there are one.
I made a 4 player server and this is what happens: https://gyazo.com/79134f4836cecfa78e3d13644ec95a42 Again it says that it only is 1 player in the game. Why does it say that?
local Players = {} script.Parent.MouseButton1Click:connect(function() for _,v in pairs(game.Players:GetChildren()) do table.insert(Players, v.Name) local texfortexlabel texfortexlabel = table.concat(Players, ", ") .. " are the current players in the game!" script.Parent.Parent.TextLabel.Text = texfortexlabel print(texfortexlabel) end end)
If you want a Text label to say the amount of players there are, do this:
-- Localscript under text label. local players = game:GetService'Players' local prop = 'NumPlayers' players:GetPropertyChangedSignal(prop):Connect(function() script.Parent.Text = 'There are '..players.NumPlayers..' in the server' end)
script.Parent.MouseButton1Click:connect(function() script.Parent.Parent.TextLabel.Text = "There are "..#game.Players:GetPlayers().." in the game!" end)
Hope this helps!