I have a LocalScript
with the following code:
--[[ Robloxia™ © OMG_Gaming404 For the documentation on the Remote Event & Remote Fnction please refer to Replicated Storage -> RE & RF Doc --]] wait() -- main entry point local sgui = game:GetService("StarterGui") local lpgui = game.Players.LocalPlayer:WaitForChild("PlayerGui") local blur = Instance.new("BlurEffect") blur.Size = 15 sgui:SetCoreGuiEnabled(Enum.CoreGuiType.All, false) local PlayerGui = game.Players.LocalPlayer:WaitForChild("PlayerGui") PlayerGui:SetTopbarTransparency(1) local screen = Instance.new("ScreenGui") screen.Parent = PlayerGui local f = Instance.new("Frame",screen) f.ZIndex = 1 f.Size = UDim2.new(1,0,1,0) f.BackgroundTransparency = 1 local textLabel = Instance.new("TextLabel") textLabel.Font = Enum.Font.Cartoon textLabel.Text = "Loading" textLabel.BackgroundColor3 = Color3.new(255,255,255) textLabel.Size = UDim2.new(1,0,1,36) textLabel.Position = UDim2.new(0,0,0,-36) textLabel.FontSize = Enum.FontSize.Size96 textLabel.TextColor3 = game.StarterGui.tmp.TextLabel.TextColor3 textLabel.Parent = f game.ReplicatedFirst:RemoveDefaultLoadingScreen() local count = 0 local start = tick() while tick() - start < 6 do textLabel.Text = "Loading " .. string.rep(".",count) count = (count + 1) % 4 wait(.3) end f:TweenPosition(UDim2.new(1,0,0,0), Enum.EasingDirection.Out, Enum.EasingStyle.Elastic, 15) blur.Parent = game.Lighting -- display intro --blur:Destroy() local Gui = Instance.new("ScreenGui") local mf = Instance.new("Frame", Gui) local Text1 = Instance.new("TextLabel", mf) local Text2 = Instance.new("TextLabel", mf) local Version = Instance.new("TextLabel", mf) mf.Visible = true mf.ZIndex = 10 --selection local sf = Instance.new("Frame", Gui) local Play = Instance.new("TextButton", sf) local Store = Instance.new("TextButton", sf) local Options = Instance.new("TextButton", sf) sf.Visible = false -- version Version.Text = game.ServerStorage.GameVersion.Value -- properties mf.BackgroundTransparency = 1 mf.Size = UDim2.new(1,0,1,0) sf.Size = UDim2.new(1,0,1,-150) sf.Position = UDim2.new(0,0,1,150) sf.BackgroundTransparency = 1 Text1.Size = UDim2.new(1,0,0,150) Text1.Text = "Robloxia" Text1.TextColor3 = Color3.fromRGB(198,0,0) Text1.TextScaled = true Text1.BackgroundTransparency = 1 Text2.Position = UDim2.new(0,-2,0,-2) Text2.Size = UDim2.new(1,0,0,150) Text2.Text = "Robloxia" Text2.TextColor3 = Color3.fromRGB(168,0,0) Text2.TextScaled = true Text2.BackgroundTransparency = 1 Gui.Parent = lpgui wait(1) screen.Parent = nil --Play script.Assets.Borders:Clone().Parent = Play Play.BackgroundTransparency = 1 Play.Text = "Play" Play.FontSize = Enum.FontSize.Size60 Play.Position = UDim2.new(0.5,-125,0.5,-50) Play.Size = UDim2.new(0,250,0,100) Play.Borders.Background.Text.Text = "Play" -- Display sf.Visible = true wait(.1) sf:TweenPosition(UDim2.new(0,0,0,150), Enum.EasingDirection.In, Enum.EasingStyle.Quad, 2.5) wait(2.5) local blockevents = true Play.MouseButton1Click:connect(function() blockevents = false end) local re = game.ReplicatedStorage.RE re.OnClientEvent:connect(function(f) if f == "0x987" then return script.Assets.fire.Value end end)
Here's the image with the random text (circled)
Load a game, go to Explorer and go to your Player
object under Players
.
From there, go to the PlayerGui
object and go under your ScreenGui
and see what unwanted text is there to edit from your script.