When I test my script in studio, there are no errors in the output. The value gets updated in a different script, and the value is changed in the server but the value doesn't save. How could I fix this?
Script:
local Data = game:GetService('DataStoreService'):GetDataStore('DataStore') local prefix = 'user_' local StartingWorld = game:GetService("ReplicatedFirst").WorldStorage:FindFirstChild("TestPlaceFolder") game.Players.PlayerAdded:connect(function(player) local PlayerWorldID = Instance.new('StringValue',player) PlayerWorldID.Name = 'PlayerWorldID' local plrData = Data:GetAsync(prefix .. tostring(player.UserId)) if plrData then PlayerWorldID.Value = plrData[1] else PlayerWorldID.Value = StartingWorld.Name Data:SetAsync(prefix .. tostring(player.UserId), { PlayerWorldID.Value, }) end end) game.Players.PlayerRemoving:connect(function(player) Data:SetAsync(prefix .. tostring(player.UserId), { player.PlayerWorldID.Value, }) end)