Explained better: I am having fun with math.random() and I wanted it to forcefully add either 7, 6 or 3 points to the score variable.. Here is the script:
local Team1Score = 0 local Team2Score = 0 local conditionalvar= true --I dont know how to do this so i just thought of the only way that might have worked.. local addon1 = Team1Score + 7 local addon2 = Team2Score + 7 local addon3 = Team1Score + 6 local addon4 = Team2Score + 6 local addon5 = Team1Score + 3 local addon6 = Team2Score + 3 -- I think it will only work in a conditional so i did this if conditionalvar == true then local aryAddon = {addon1, addon2, addon3, addon4, addon5, addon6} randomAddon = aryAddon[math.random(1,#aryAddon)] return randomAddon -- now I just did this not knowing if it would work or not... end --now i dont know how to make it do the variable....
Sorry if it isn't explained well enough! if you have questions just comment below and ill answer.. I'm on a time crunch, but I would really like to know! Thanks for feedback!
Something like this might work out better:
local Options = {3,6,7} local Team1Score = 0 local Team2Score = 0 local function AddToScore(Team) local Amount = Options[math.random(1,#Options)] if Team == 1 then Team1Score = Team1Score + Amount else Team2Score = Team2Score + Amount end end print(Team1Score) AddToScore(1) print(Team1Score)
Where you just have a table of outcomes, and you use math.random to choose a random outcome to add to the score.