Basically I just don't want the player to be able to rotate their camera. I've tried setting the CFrame of the camera in a loop but that stops any movement at all.
Can't seem to find a good solution.
If you wish to only edit camera movement, replace the default CameraScript with the following code (in other words, insert the following into a LocalScript
named CameraScript parented under the StarterPlayerScripts
folder):
RunService = game:GetService("RunService") player = game.Players.LocalPlayer camera = workspace.CurrentCamera character = nil rotation = Vector3.new() --set the defualt camera rotation (must be in degrees) offset = Vector3.new() --set the distance the camera should be from the players head player.CharacterAdded:connect(function(char) character = char end) RunService:BindToRenderStep("Camera", 200, function() if character and character.Head then camera.CFrame = character.Head.CFrame+CFrame.new(offset)*CFrame.Angles(Vector3.new(math.rad(rotation.X), math.rad(rotation.Y), math.rad(rotation.Z))) end end)
I didn't test the script, but it should work.