I am looking into a script that basically tracks the torso so if i move my character left the object moves left or any other direction the upperTorso moves. So my question is, is there another event that tracks the Torso but does not move to it.
function move(target) local dir = (target.Position - bin.Position).unit local spawnPos = bin.Position local pos = spawnPos + (dir * 1) bin:findFirstChild("BodyGyro").cframe = CFrame.new(pos, pos + dir) bin:findFirstChild("BodyGyro").maxTorque = Vector3.new(9000,9000,9000) end function moveto(target) bin.BodyPosition.position = target.Position bin.BodyPosition.maxForce = Vector3.new(10000,10000,10000) * bin.Speed.Value end
this is a what i am talking about.