So I have a script that when a part gets clicked it runs the rest of the script and does a slot machine-like thing, but now it won't run again after it is clicked once and finished the slot stuff. Code:
function LeverPull() script.Parent.Pull1.Click.Transparency = 1 script.Parent.Pull1.P1.Transparency = 1 script.Parent.Pull2.P1.Transparency = 0 script.Parent.Pull2.P2.Transparency = 0 wait(0.3) script.Parent.Pull1.Click.Transparency = 0 script.Parent.Pull1.P1.Transparency = 0 script.Parent.Pull2.P1.Transparency = 1 script.Parent.Pull2.P2.Transparency = 1 end function PlayWin() script.Parent.Logo.Win:Play() wait(1) script.Parent.Logo.Win:Stop() end Images={ "http://www.roblox.com/asset/?id=1976242599", --Coin "http://www.roblox.com/asset/?id=1976271649", --Gem "http://www.roblox.com/asset/?id=1976243494", --Face "http://www.roblox.com/asset/?id=1976244535", --Sword "http://www.roblox.com/asset/?id=1976120686"} --Controller local Alarm1 = script.Parent.Alarm1 local Alarm2 = script.Parent.Alarm2 local CoinClone = script.Parent.CoinClone local Pull1 = script.Parent.Pull1 local Pull2 = script.Parent.Pull2 local CD = script.Parent.Pull1.Click.ClickDetector local WinSound = script.Parent.Logo.Win local S1 = script.Parent.S1.Decal local S2 = script.Parent.S2.Decal local S3 = script.Parent.S3.Decal function Alarm() for i = 1,10 do wait(0.15) Alarm1.PointLight.Enabled = true Alarm1.BrickColor = BrickColor.new("Really red") Alarm2.BrickColor = BrickColor.new("Really red") wait(0.15) Alarm1.BrickColor = BrickColor.new("Black") Alarm1.PointLight.Enabled = false Alarm2.BrickColor = BrickColor.new("Black") end end function Coin() for i = 1,20 do local Coin = script.Parent.CoinClone:Clone() Coin.Parent = script.Parent Coin.Name = "Coin" Coin.CanCollide = true Coin.Anchored = false Coin.Position = script.Parent.CoinClone.Position - Vector3.new(0,1,0) wait(0.2) end end --------------------------------------------------------------- function onClicked() CD.MaxActivationDistance = 0 LeverPull() for i = 1,40 do wait(0.05) S1.Texture = Images[math.random(1,#Images)] S2.Texture = Images[math.random(1,#Images)] S3.Texture = Images[math.random(1,#Images)] end for i = 1,40 do wait(0.05) S2.Texture = Images[math.random(1,#Images)] S3.Texture = Images[math.random(1,#Images)] end for i = 1,40 do wait(0.05) S3.Texture = Images[math.random(1,#Images)] end end if S1.Texture == Images[1] and S2.Texture == Images[1] and S3.Texture == Images[1] then PlayWin() Alarm() Coin() wait(5) for _, child in pairs(script.Parent:GetChildren()) do if child.Name == 'Coin' then child:Destroy() else end end CD.MaxActivationDistance = 8 else if S1.Texture == Images[2] and S2.Texture == Images[2] and S3.Texture == Images[2] then PlayWin() Alarm() Coin() wait(5) for _, child in pairs(script.Parent:GetChildren()) do if child.Name == 'Coin' then child:Destroy() else end end CD.MaxActivationDistance = 8 else if S1.Texture == Images[3] and S2.Texture == Images[3] and S3.Texture == Images[3] then PlayWin() Alarm() Coin() wait(5) for _, child in pairs(script.Parent:GetChildren()) do if child.Name == 'Coin' then child:Destroy() else end end CD.MaxActivationDistance = 8 else if S1.Texture == Images[4] and S2.Texture == Images[4] and S3.Texture == Images[4] then PlayWin() Alarm() Coin() wait(5) for _, child in pairs(script.Parent:GetChildren()) do if child.Name == 'Coin' then child:Destroy() else end end CD.MaxActivationDistance = 8 else if S1.Texture == Images[5] and S2.Texture == Images[5] and S3.Texture == Images[5] then PlayWin() Alarm() Coin() wait(5) for _, child in pairs(script.Parent:GetChildren()) do if child.Name == 'Coin' then child:Destroy() else end end CD.MaxActivationDistance = 8 else CD.MaxActivationDistance = 8 end end end end end Pull1.Click.ClickDetector.MouseClick:Connect(onClicked)
The Game is FE btw.