So I have an intro, and basically its tweened, and for some reason it replays after death. I've tried everything from adding a new frame with a textbutton that destroys the gui, to just directly adding it to the script, but NOTHING WORKS. Can someone please help? Script:
repeat wait() until game.Players.LocalPlayer:FindFirstChild("PlayerGui") local ContentService = game:GetService("ContentProvider") local bar = script.Parent.LoadingFrame.UnderLayer.OverLayer local logo = script.Parent.Logo ---Start Intro--- script.Parent.Title.Position = UDim2.new(0,0,-1,0) logo.Position = UDim2.new(0.4,0,1,0) script.Parent.LoadingFrame.Position = UDim2.new(0,0,-1,0) ---End Positioning-- ---Start Moving Positioning--- script.Parent.Title:TweenPosition(UDim2.new(0,0,0.2,0), "In","Bounce", 2) script.Parent.LoadingFrame:TweenPosition(UDim2.new(0,0,0.4,0),"In", "Bounce",2) wait(3) ---Loading Bar Action--- local AmountOfAssestsLoaded = script.Parent.LoadingFrame.AssetsLoaded local AllAssets = game.ContentProvider.RequestQueueSize AssetsLoaded = game.ContentProvider.RequestQueueSize AmountOfAssestsLoaded.Value = game.ContentProvider.RequestQueueSize while game.ContentProvider.RequestQueueSize > 0 do if game.ContentProvider.RequestQueueSize < AssetsLoaded then AmountOfAssestsLoaded.Value = game.ContentProvider.RequestQueueSize AmountOfAssestsLoaded.Changed:connect(function(assetstoload) local newx = 1 - AmountOfAssestsLoaded.Value / AllAssets bar:TweenSize(UDim2.new(0,1,0)"Out","Quad",0.5,true) end) end wait() end bar:TweenSize(UDim2.new(1,0,1,0),"Out","Quad",0.5,true) ---End Loading Bar Action--- wait(2) ---Send LoadingBar to the right--- script.Parent.LoadingFrame:TweenPosition(UDim2.new(1,0,.4,0),"Out","Quad",2) --Send Logo Down-- logo.Visible = true logo:TweenPosition(UDim2.new(0.17,0,0.33,0),"In","Quint",2) wait(3) script.Parent:TweenPosition(UDim2.new(1,0,0,0),"Out","Elastic",2) script.Parent.Parent.Parent.AssetSkip:Destroy()
The bottom line refers to the skip button I made, and whenever the intro completes, it takes the skip button with it.
Make sure on your screen gui you untick ResetOnSpawn