Ive done
player.Values.XP.Changed:connect(Update()) player.Values.Gold.Changed:connect(Update()) player.Values.Level.Changed:connect(Update()) -- There are about 12 more
is there a way I can make it one...
Maybe try this, it will run a loop though all the player values and if any of them change the event will run.
pv = player.Values:GetChildren() function Update() --Code here end for i=1,#pv do pv[i].Changed:connect(Update()) --I am not sure if you can have a connection tell the function information... I was reluctant on having the parenthesis in there. end