I have a Part with a BodyGyro and a BodyVelocity for each unit. On the server side, I have this FollowPlayerScript for each unit.
(There's nothing wrong with this script, its just slow)
while player.Character do local char = player.Character; repeat wait() destination = char.HumanoidRootPart.Position unit.BodyGyro.CFrame = blah blah unit.BodyVelocity.Velocity = blah blah move; until (main.Position - destination).magnitude < 6 stop(destination); wait(.2); end
I'm experiencing a lot of lag and inaccuracies when I get about 20 units. Is using 'repeat until' bad for performance? Should I be doing a RenderStepped instead?
Whats the best practices for mass unit movement? I really don't want to be moving the units on the client.
EDIT:
I'm going to make a coroutine instead of lots of scripts. Hopefully this helps
local thread = coroutine.create(function() while true do wait(.1) end end) coroutine.resume(thread)