local DSS = game:GetService("DataStoreService") local saveitems = DSS:GetDataStore("ItemSaveSystem") game.Players.PlayerAdded:connect(function(plr) -- whenever a player joins this will tell the game still save the inventory for players who joined after the first player updating the player list -- wait(6) local players = game.Players:GetChildren() for i,v in pairs(players) do local items = v.gamepack:GetChildren() -- Inside of the gamepack is a bunch of Int Values, the things i want to save -- for i,v in pairs(items) do v.Changed:connect(function() -- Whenever an int value is changed it needs to save to the datastore -- saveitems:SetAsync(plr.UserId,v) end) end end end)
I need to know how to make this data load into the players backpack, please help.