I was making a part that deals damage but since roblox runs at lots of ticks per second, the damage is too frequent for me to use like i wish to use it. I need help finding a way to delay the frequency of the damage i take to an amount of seconds that i choose.
Here's my damage script:
local part = --reminder to do this part.Touched:connect(function(hit) if hit.Parent and hit.Parent:FindFirstChild("Humanoid") then hit.Parent.Humanoid:TakeDamage(1) end end)
I assume you want to use what we in the biz call debounce
local go = true part.Touched:Connect(function(hit) if go then go = false --We set go to false, so that if this event is fired before we set it to true after a second --It won't get through the if statement print("Code here") wait(1) go = true end end
Put a wait() Something like,
part.Touched:connect(function(hit) if hit.Parent and hit.Parent:FindFirstChild("Humanoid") then wait(5) --time it will wait in seconds hit.Parent.Humanoid:TakeDamage(1) end end
Sorry if I messed up, I'm on mobile