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Particle Emitter won't spawn on the Player, why?

Asked by 6 years ago

Player = game.Players.LocalPlayer

Mouse = Player:GetMouse()

local userinput = game:GetService("UserInputService") local char = Player.Character local root = char:WaitForChild("HumanoidRootPart")

userinput.InputBegan:Connect(function(input, gameProcessedEvent)

if gameProcessedEvent then return 

end
if input.KeyCode == Enum.KeyCode.Z then
    print ("Works")
    local x = Instance.new("Part", workspace) 
    x.Shape = "Ball"
    x.BrickColor = BrickColor.new("Grey")
    x.Transparency = 1
    x.TopSurface = "Smooth" 
    x.BottomSurface = "Smooth"  
    x.CanCollide = false
    x.Material = "Plastic"  
    x.CFrame = Player.Character.UpperTorso.CFrame + Vector3.new(0,3,0) 

    local Aura = Instance.new("ParticleEmitter",x)
    Aura.Color = ColorSequence.new(Color3.new(254,212,255)) 
    Aura.LightEmission = 0.75
    Aura.LightInfluence = 1
    Aura.Size = NumberSequence.new(1,4)
    Aura.Texture = "rbxassetid://1948225767"
    Aura.Transparency = NumberSequence.new(1,1)
    Aura.Parent = x 
    Aura.LockedToPart = true
    Aura.Lifetime = NumberRange.new(.6)
    Aura.Rate = 15
    Aura.Speed = NumberRange.new(1) 
    print ("Works x2") 
end

end)

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