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How would I make a gamepass to award the player with points?

Asked by 6 years ago

I have made a script that somebody helped me out with on this website, I edited it so it would give the person "Lifts" (basically money) and in studio it works but when I test the actual game it doesn't, help please?

local Player = game.Players.LocalPlayer
local passOwners = {} --add to this table if they buy it in game, so they don't have to rejoin
game.Players.PlayerAdded:Connect(function(plr)
    passOwners[plr.Name] = game:GetService("MarketplaceService"):UserOwnsGamePassAsync(plr.UserId, 4643667)
    plr.CharacterAdded:Connect(function(char)
        if passOwners[plr.Name] then
            Player:WaitForChild("leaderstats").Value = 1000000
Player:WaitForChild("Lifts").Value = 1000000
        end
    end)
end)

1 answer

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Answered by 6 years ago
Edited 6 years ago

You're checking the gamepass from a LocalScript, which is not going to work I think. You must do this thing in a ServerScript. Here's the code

local Player = game.Players.LocalPlayer
local passOwners = {} --add to this table if they buy it in game, so they don't have to rejoin

game.Players.PlayerAdded:Connect(function(plr)
    passOwners[plr.Name] = game:GetService("MarketplaceService"):UserOwnsGamePassAsync(plr.UserId, 4643667)
    plr.CharacterAdded:Connect(function(char)
        if passOwners[plr.Name] then
            Player:WaitForChild("leaderstats").Value = 1000000
            Player:WaitForChild("Lifts").Value = 1000000
        end
    end)
end)
0
If I understand it correctly, you also may want to have something like plr:WaitForChild("Lifts").Value = plr:WaitForChild("Lifts").Value = 1000000 so that if they already have some, they will get more of it. Creeperman1524 120 — 6y
0
but lifts is a value INSIDE of leaderstats... TheMaster9245 41 — 6y
0
Let me fix my code SulaymanArafat 230 — 6y
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