I have made a script that somebody helped me out with on this website, I edited it so it would give the person "Lifts" (basically money) and in studio it works but when I test the actual game it doesn't, help please?
local Player = game.Players.LocalPlayer local passOwners = {} --add to this table if they buy it in game, so they don't have to rejoin game.Players.PlayerAdded:Connect(function(plr) passOwners[plr.Name] = game:GetService("MarketplaceService"):UserOwnsGamePassAsync(plr.UserId, 4643667) plr.CharacterAdded:Connect(function(char) if passOwners[plr.Name] then Player:WaitForChild("leaderstats").Value = 1000000 Player:WaitForChild("Lifts").Value = 1000000 end end) end)
You're checking the gamepass from a LocalScript, which is not going to work I think. You must do this thing in a ServerScript. Here's the code
local Player = game.Players.LocalPlayer local passOwners = {} --add to this table if they buy it in game, so they don't have to rejoin game.Players.PlayerAdded:Connect(function(plr) passOwners[plr.Name] = game:GetService("MarketplaceService"):UserOwnsGamePassAsync(plr.UserId, 4643667) plr.CharacterAdded:Connect(function(char) if passOwners[plr.Name] then Player:WaitForChild("leaderstats").Value = 1000000 Player:WaitForChild("Lifts").Value = 1000000 end end) end)