When i request to save data my prints tell me it saves and the data is a part of the table but when i call the async it only responds with nil
****Heres the setasync
if plr.Saveable.Value == true then local DataStats = { Xp = plr.Stats.Xp.Value, Money = plr.Stats.Money.Value, TotalKIlls = plr.Stats.TotalKills.Value, Wins = plr.Stats.Wins.Value, Level = plr.Stats.Level.Value, Coconut = plr.Inventory.Weapons.Coconut.Value, Basketball = plr.Inventory.Weapons.Basketball.Value, Football = plr.Inventory.Weapons.Football.Value, Eye = plr.Inventory.Weapons.Eye.Value, Beach = plr.Inventory.Weapons.Beach.Value, Slime = plr.Inventory.Weapons.Slime.Value, Bomb = plr.Inventory.Weapons.Bomb.Value, Duck = plr.Inventory.Weapons.Duck.Value, Unicorn = plr.Inventory.Weapons.Unicorn.Value, Bee = plr.Inventory.Weapons.Bee.Value, Fish = plr.Inventory.Weapons.Fish.Value, World = plr.Inventory.Weapons.World.Value, ["8Ball"] = plr.Inventory.Weapons["8Ball"].Value, Burger = plr.Inventory.Weapons.Burger.Value, Doge = plr.Inventory.Pets.Doge.Value, Bomb = plr.Inventory.Pets.Bomb.Value, Dragon = plr.Inventory.Pets.Dragon.Value, Penguin = plr.Inventory.Pets.Penguin, PDuck = plr.Inventory.Pets.Duck.Value, Cat = plr.Inventory.Pets.Cat.Value, PUnicorn = plr.Inventory.Pets.Unicorn.Value, Turtle = plr.Inventory.Pets.Turtle.Value, Dinosaur = plr.Inventory.Pets.Dinosaur.Value, Hamster = plr.Inventory.Pets.Hamster.Value, Crab = plr.Inventory.Pets.Crab.Value, Seal = plr.Inventory.Pets.Seal.Value, Parrot = plr.Inventory.Pets.Parrot.Value, Octopus = plr.Inventory.Pets.Octopus.Value, Pinata = plr.Inventory.Pets.Pinata.Value, Swamp = plr.Inventory.Pets.Swamp.Value, Seahorse = plr.Inventory.Pets.Seahorse.Value, Shark = plr.Inventory.Pets.Shark.Value, Firflies = plr.Inventory.Auras.Fireflies.Value, Disco = plr.Inventory.Auras.Disco.Value, Sparkle = plr.Inventory.Auras.Sparkle.Value, Hacker = plr.Inventory.Auras.Hacker.Value, Burning = plr.Inventory.Auras.Burning.Value, Lightning = plr.Inventory.Auras.Lightning.Value, Wealthy = plr.Inventory.Auras.Wealthy.Value, Confetti = plr.Inventory.Auras.Confetti.Value, Bubbles = plr.Inventory.Auras.Bubbles.Value, Hearts = plr.Inventory.Auras.Hearts.Value, Stinky = plr.Inventory.Auras.Stinky.Value, } print(DataStats["Money"]) local succ = false succ=pcall(function() print("saving") DataStorage:SetAsync(tostring(plr.userId), {DataStats}) end) print("DONE SAVING") end
****Heres the getasync:
--DataStore local DataStatsAll local succ = false while succ == false do succ=pcall(function() DataStatsAll = DataStorage:GetAsync(tostring(plr.userId)) end) if succ == false then wait(6) end end --checks if they have any data if DataStatsAll then print("HM") local DataStats = DataStatsAll[1] --Updating all the stats values lvl.Value = DataStats["Level"] xp.Value = DataStats["Xp"] Money.Value = DataStats["Money"] TotalKills = DataStats["Kills"] Wins = DataStats["Wins"] --Creating Weapons Inventory Coconut.Value = DataStats["Coconut"] Basketball.Value = DataStats["Basketball"] Football.Value = DataStats["Football"] Eye.Value = DataStats["Eye"] Beach.Value = DataStats["Beach"] Slime.Value = DataStats["Slime"] Bomb.Value = DataStats["Bomb"] Duck.Value = DataStats["Duck"] Unicorn.Value = DataStats["Unicorn"] Bee.Value = DataStats["Bee"] Fish.Value = DataStats["Fish"] World.Value = DataStats["World"] Ball8.Value = DataStats["8Ball"] Burger.Value = DataStats["Burger"] --Updating Pets Inventory Doge.Value = DataStats["Doge"] Bomb.Value = DataStats["Bomb"] Dragon.Value = DataStats["Dragon"] Penguin.Value = DataStats["Penguin"] PDuck.Value = DataStats["PDuck"] Cat.Value = DataStats["Cat"] PUnicorn.Value = DataStats["PUnicorn"] Turtle.Value = DataStats["Turtle"] Dinosaur.Value = DataStats["Dinosaur"] Hamster.Value = DataStats["Hamster"] Crab.Value = DataStats["Crab"] Seal.Value = DataStats["Seal"] Parrot.Value = DataStats["Parrot"] Octopus.Value = DataStats["Octopus"] Pinata.Value = DataStats["Pinata"] Swamp.Value = DataStats["Swamp"] Seahorse.Value = DataStats["Seahorse"] Shark.Value = DataStats["Shark"] --updating Aura Inventory Fireflies.Value = DataStats["Fireflies"] Disco.Value = DataStats["Disco"] Sparkle.Value = DataStats["Sparkle"] Hacker.Value = DataStats["Hacker"] Burning.Value = DataStats["Burning"] Lightning.Value = DataStats["Lightning"] Wealthy.Value = DataStats["Wealthy"] Confetti.Value = DataStats["Confetti"] Bubbles.Value = DataStats["Bubbles"] Hearts.Value = DataStats["Hearts"] Stinky.Value = DataStats["Stinky"] print("player data loaded") end