There's a guy saying that it's actually possible to see if an exploit is attached to the client, provides no proof and of course seems to not know anything about RBXLua or how it works, this is most likely fake, any thoughts on this?
(Claims no script is executed using exploit, just exploit injected)
You can make your own anti-exploit scripts, instead of detecting exploit injections/etc.
local hum = game:GetService("Players").LocalPlayer.Character:WaitForChild"Humanoid" hum:GetPropertyChangedSignal("JumpPower"):Connect(function() game:GetService("Players").LocalPlayer:Kick"exploiter!" end) hum:GetPropertyChangedSignal("MaxHealth"):Connect(function() game:GetService("Players").LocalPlayer:Kick"exploiter!" end) plr = game:GetService("Players").LocalPlayer plr.Backpack.ChildAdded:Connect(function(child) if child.ClassName == "HopperBin" then plr:Kick"exploiter!" end end)