Basically I want a brick with a SphereMesh to get bigger using a loop, but it always breaks its weld, no matter what I do. Here is the (current) code:
while wait() do script.Parent.Mesh.Scale = script.Parent.Mesh.Scale + Vector3.new(0.4,0.4,0.4) script.Parent.Size = script.Parent.Size + Vector3.new(0.4,0.4,0.4) end
while wait() do script.Parent.Mesh.Scale = script.Parent.Mesh.Scale + Vector3.new(0.4,0.4,0.4) script.Parent.Size = script.Parent.Size + Vector3.new(0.4,0.4,0.4) W = Instance.new("Weld") W.Part0 = --Whatever is your Part0-- W.C0 --Whatever is your Part0--.CFrame:inverse() W.Part1 = --Whatever is your Part1-- W.C1 = --Whatever is your part1--.CFrame:inverse() W.Parent = --Whatever is your part1-- end