Do the deprecated player functions :LoadString :LoadBool :LoadNumber and :SaveString :SaveBool :SaveNumber take from the data store budget? (note im not talking about the internal loadstring function, im talking about the player functions)
These do not, as they're not a part of DataStore but DataPersistance, the deprecated things.
It's not recommended to use these at all for data storage. They're very inconsistant.
Eg. They don't even load / save all the time, causing massive data losses.