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My table is returning true instead of the data that was inside of it. Why? [FIXED]

Asked by 6 years ago
Edited 6 years ago

--Edit-- Found a small error in a different part of the script that was causing this and got it fixed.

I have a module script (MainModule) in my game and it manages all the players' data/stats. I have a function to return stat data to other script that need it, however, I'm always getting 'true' instead of all the data that was in the table. I even have it print out all the data in the table before it returns it so I can confirm that it doesn't just say 'true' inside the table.

-- This is a snippet my ModuleScript
function MainModule:ReturnData(player)
    print("Started return data")
    if player then
        print("Player exists")
        local ActualPlayer = game:GetService("Players"):FindFirstChild(tostring(player))
        if sessionData[ActualPlayer] then
            print("Session data exists")
            return dataStoreRetry(function()
                print("Sent Data")
                for i,v in pairs(sessionData[ActualPlayer]) do
                    print(i,v) -- It prints out the data in the table perfectly
                end
                return sessionData[ActualPlayer]
            end)
        end 
    end 
end

So if I were to request it from another script like this:

local MainModule = require(script.Parent.MainModule) -- In ServerScriptService
function Test()
    local PlayerData = MainModule:ReturnData("Crazycat4360")
    print(PlayerData) -- This returns true instead of the data in the table
    for i,v in pairs(PlayerData) do
        print(i,v) -- This errors because PlayerData is returning as a boolean (true) instead of the data that was in the table.
    end
end

It returns true instead of the data in the table! Is there something I'm not understanding? Thanks.

1 answer

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-1
Answered by 6 years ago

i just had a glance at the code, but try this:

for i, v in pairs (PlayerData) do
    print(v)
end
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