So, I'm currently trying to script my own custom Health GUI so that when the player gets damaged, the frame's width gets subtracted by 1. Here's the code I'm using for the GUI.
local sp = script.Parent local health = game.Players.humanoid.health local gooey = game.StarterGui.Frame.Size if sp.health == math(100, -1) then gooey.math(-12, -1) end
Is this the correct method to use for this kind of situation? Or should I try doing this differently?
Make the Frame Canvas X Axis by 100 or a number that you can divide by 100.
local sp = script.Parent local health = game.Players.Name.humanoid.health local gooey = game.StarterGui.Frame.Size goey.UMdi2.new(health,0) -- I don't know either if the "health" can be a variable for the X axis-- end