How do you find 2 random players, within a script? I need help with this, and I'm guessing there's a chance the player could turn out to be both the random players, so how would you make it not pick that player, after he's already been selected?
1 | local Tool = game.Lighting [ "Revolver" ] |
2 | Tool:Clone().Parent = game.Players:GetChildren() [ math.random( 1 , #game.Players:GetChildren()) ] .Backpack |
3 | local Tool = game.Lighting [ "Blade" ] |
4 | Tool:Clone().Parent = game.Players:GetChildren() [ math.random( 1 , #game.Players:GetChildren()) ] .Backpack |
That would be the Murder Mystery way.