How do you find 2 random players, within a script? I need help with this, and I'm guessing there's a chance the player could turn out to be both the random players, so how would you make it not pick that player, after he's already been selected?
local Tool = game.Lighting["Revolver"] Tool:Clone().Parent = game.Players:GetChildren()[math.random(1, #game.Players:GetChildren())].Backpack local Tool = game.Lighting["Blade"] Tool:Clone().Parent = game.Players:GetChildren()[math.random(1, #game.Players:GetChildren())].Backpack
That would be the Murder Mystery way.